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The Art of Turning Dungeons & Dragons into a Boring Experience
Jennifer Livingstone
In Playing at the World, 2E, Volume 1: The Invention of Dungeons & Dragons, a new publication from MIT Press, renowned author Jon Peterson provides an insightful exploration of the academic aspects of research.
Excited by the addition of Playing at the World to the MIT Press collection and eager to review the content, the intricate history of Dungeons & Dragons seemed promising. However, the experience fell short as the author’s focus on extensive historical documentation overshadowed the reader’s engagement. The narrative appears more geared towards showcasing thorough research efforts rather than captivating storytelling for a broad audience.
In his book, Peterson elaborates on the origins of Dungeons & Dragons deriving from the niche wargaming community led by Gary Gygax and Dave Arneson. The evolution of this game into a widespread phenomenon through various channels such as fanzines and conventions is covered extensively.
Peterson’s detailed accounts of gaming clubs and historical events demonstrate the depth of his research, yet this exhaustive approach sacrifices narrative appeal and clarity. The abundance of minute details detracts from the human aspect of the story, making it challenging for the reader to grasp the significance behind the historical context presented.
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Amidst the abundance of content, a fascinating narrative remains obscured: the journey of a small group of enthusiasts in the Midwest creating a revolutionary game that resonated with fantasy buffs. However, Peterson’s rigorous documentation lacks a cohesive story that captures the essence of The Lord of the Rings universe. The disconnect between historical significance and engaging storytelling diminishes the impact of the narrative.
Despite Peterson’s evident expertise and dedication, the book fails to deliver a compelling account, highlighting a gap between academic expectations and reader engagement. The academic lens through which the story is portrayed may have hindered its accessibility and narrative power, depriving the audience of a more engaging historical exploration.
Frederick Hess is an executive editor of Education Next and the author of the blog “Old School with Rick Hess.”
The post The Fine Art of Making <em>Dungeons & Dragons</em> Really Boring appeared first on Education Next.