Shaper GAP® Leading the Way in Education: Enabling Skill Exploration with Interactive Learning

Shaper, a startup specializing in education technology (edtech) in New York, is introducing its innovative platform’s alpha phase on June 21, 2024. Interested individuals can apply to access this novel educational platform, which combines gamification with skill enhancement, offering a unique opportunity to influence self-development. 

Shaper’s platform revolutionizes traditional educational approaches by interweaving gamification and immersive experiences, empowering learners to uncover their inherent skills, strengths, and weaknesses. With a plethora of games, challenges, and simulations, the platform aims to provide users with engaging experiences while honing essential skills like communication, emotional intelligence, critical thinking, collaboration, adaptability, leadership, time management, work ethic, and more. 

Incorporating premium features like role-playing, simulations, and personalized learning paths, Shaper utilizes user input to enhance professional skills. Through activities like trivia games, creativity challenges, and riddles, users can improve their soft skills without explicit awareness. Each activity targets various skill sets and learning styles, fostering skill development in an interactive setting. Many activities simulate real-world scenarios, allowing users to gain practical experience applicable in daily life. 

Shaper’s Founder and CEO, serial entrepreneur Mati Rubio, reveals that the Shaper GAP platform underwent 18 months of research and development. Preceding this, the platform underwent multiple proof-of-concept iterations to align with the CEO’s vision and deliver optimal outcomes for users.  

Catere to individuals of all age groups, including students, professionals, and lifelong learners, Shaper also focuses on training children (K12 education) from early stages. By customizing learning paths based on individual performance and preferences, the platform supports diverse settings like schools, workplaces, and self-directed learning. Through dynamic progress-tracking algorithms, Shaper provides detailed analytics, monitors progress, and identifies areas for enhancement, ensuring continuous learning and facilitating teachers in monitoring learners’ advancement. 

Promoting social and team-based learning, Shaper offers features for both collaborative and competitive gameplay and learning. Users can engage in group challenges, multiplayer games, and shared learning experiences with peers. They can opt for solo adventures at their pace or engage in competitive matches with friends or opponents. Progress unlocks achievements, encouraging active participation and skill refinement.  

Shaper provides both free and premium subscription tiers. While all features are accessible for free, premium subscribers (Elite+ Pass) enjoy extra perks like unlimited premium gameplay, exclusive rewards, and advanced profile customization. Early adopters who sign up for the Elite+ Pass during the Alpha phase receive premium benefits for life, as a token of appreciation. 

Rubio states, “We are strategically forming a committed group of ambassadors for continuous feedback during this phase. Early adopters will have the unique opportunity to participate in a closed crowdfunding campaign upon official release, potentially becoming shareholders, fostering a collaborative environment in shaping the company’s future.” 

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